THE USE OF THE KAHOOT! PLATFORM AS AN EVALUATION METHOD IN TECHNICAL EDUCATION
DOI:
https://doi.org/10.18817/ticsead.v9i2.672Keywords:
Evaluation; educational technology; Kahoot!; technical education.Abstract
Educational assessment, at any level, has been impacted by technological changes. This article aims to reflect on the use of digital games as evaluation tools, using Kahoot!, which is a platform available on the internet that allows the creation of educational activities in the form of digital games. To support our study about evaluation and technological tools associated with education, the authors Demo (2004, 2009), Luckesi (2003), Morán (2015, 2018) and Bottentuit Junior (2017) are considered as theoretical framework. For these authors, digital technologies have changed education in terms of the dissemination of information, the teacher-student relationship, and new forms of learning. To achieve the proposed objective, it was conducted a research with one teacher and some students from a technical school in São Luís – Maranhão. The methodology used consists of bibliographical, exploratory, descriptive and qualitative-quantitative research. The results showed that Kahoot! is a collaborative item for building dynamic evaluative activities, contributing to interaction between teacher and student, ensuring the construction of more solid knowledge. The discussions presented in this article consider that the Kahoot! platform is a suitable tool to be used in the evaluation process of technical level courses.
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